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Far, Far Away

A nostalgic virtual reality experience of a land far, far away

typeVR experience
roleArt Direction, Motion & Interaction, Sound, Asset Design
collaboratorAlena Evstafyeva
duration8 weeks
technologiesUnity, Blender, Maya, ZBrush, Audacity
exhibitedNew Wight Gallery, UCLA
Far, Far Away

Far, Far Away is a VR meditative experience exploring feelings of alienation, intrusion, and distance. The work draws from Lithuanian heritage - specifically Vilnius and Neringa regions - and incorporates Eastern European symbolism and iconography into a dreamlike world.

Created in collaboration with Alena Evstafyeva, the experience was developed in response to the Ukraine conflict. Viewer agency is intentionally constrained: you can look, but you cannot fully control. The world is observed more than navigated.

3D assets were built in Blender, Maya, and ZBrush, with surface materials created in Adobe Substance Painter. Environmental elements like trees and foliage were generated using SpeedTree.

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The Wise Witch Scene still Scene still
Environment Environment Environment World still